AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Performance in the Middle East Q4 2021
In Q4 2021, the top 5 fidget toys games on the unified platform in the Middle East saw varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
In the fourth quarter of 2021, the top 5 fidget toys games on the unified platform in the Middle East exhibited diverse trends in downloads, revenue, and active users. Here’s a detailed breakdown of their performance:
Pop It Fidget - AntiStress from KTC GLOBAL saw a significant fluctuation in weekly downloads. The app started the quarter with around 51.7K downloads and peaked at 84.4K in the week of December 6. However, it ended the quarter with a lower 39.7K downloads. The app’s weekly active users also experienced a notable rise, starting from 90.9K and reaching a high of 161.6K in early December before dropping to 105.3K by the end of the quarter.
Antistress - Relaxing games by Moreno Maio experienced varied weekly downloads, starting at 4.7K and peaking at 73.6K in the week of December 6. The weekly revenue had a modest increase, reaching up to $139 in mid-December. The app also saw a steady rise in weekly active users, starting at 48.5K and peaking at 316.2K in mid-December before ending the quarter at 209.8K.
Fidget Toys Trading: 3D Pop It from Freeplay LLC noted a decrease in weekly downloads from 94.6K at the beginning of the quarter to 48.3K by the end. Weekly revenue peaked at $92 in mid-October but then saw a decline. The weekly active users for the app also showed a downward trend, starting from 212.2K and ending at 126.7K.
Pop Us! by SayGames LTD had a consistent decline in weekly downloads, beginning at 33.1K and falling to 12.7K by the end of December. The weekly active users followed a similar trend, decreasing from 84.3K to 54.7K over the quarter.
Fidget Toys 3D by Tran Dinh Hung experienced a drop in weekly downloads from 55.5K to 16.9K. The app’s weekly revenue had minor fluctuations, peaking at $109 in early November. The weekly active users showed a gradual decline from 265.8K at the beginning of the quarter to 129.1K by the end.
This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these top fidget toys games in the Middle East during Q4 2021. For more insights, visit Sensor Tower.